Thursday, September 6, 2012

Game Developer Employee Complaints Paint Picture of Broken Industry

Working in game development isn't for the faint of heart. The industry is notorious for poor work/life balance, with some projects left on "crunch time" -- 12-16 hour days, 6-7 days a week -- for months. Visibility into why such situations exist is often limited to anonymous blogs and spouse reports; one woman made waves back in 2004 when...

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